In Contracts 2, players will notice that the sniping physics on the higher difficulty levels draws increasingly closer to the real thing with wind adjustment and bullet drop playing a significant role. One thing we are very careful to do though is ensure we’re not making the game inaccessible for anyone. Realism and authenticity are certainly important to us and it’s something that players will see shining through the game, particularly when it comes to the depth of our sniping mechanics. Can you talk about how that materializes in the gameplay in terms of the mechanics and how it affects things such as the shooting and physics? Sniper Ghost Warrior Contracts 2 seems to be putting a lot of emphasis on realism and authenticity. You can read our conversation with lead creative producer Kenton Fletcher below. Sniper Ghost Warrior Contracts 2 is promising many improvements and enhancements, and to learn more about those, we recently reached out to its developers with some of our questions about the game. A couple of years ago, the series refocused itself and attempted to double down on its strengths with probably its strongest entry in a while in Sniper Ghost Warrior Contracts, and now, developer CI Games is looking to take that a step further with a direct sequel. Sniper Ghost Warrior games have been delivering the satisfying loop of identifying targets and then quietly taking them out from massive distances for some time now.
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